What are your thoughts on imposing time limits in MOBAs? Let us know. Other upcoming MOBAs like Heroes of the Storm and Deadbreed have also incorporated time saving mechanics to push the MOBA genre towards shorter matches. Instead, when a hero levels up in AoF they may choose an upgrade while on the go. With only 20 minutes, that doesn't leave you much time to buy items, thus AoF has done away with them. You can even win before the timer ends by earning 10 points outright. As you might expect, points are scored by destroying different structural objectives and earning kills - both against the enemy and neutral monsters. If you don't kill the enemy team's base/nexus/important thing within 20 minutes, a victor is determined based on each teams 'score'. Twas fate I say!Īs explained in the video, Arena of Fate separates itself from other MOBA's by imposing a time limit. What we do know though, is that Crytek's released the very first gameplay trailer for AoF, as narrated by Red Riding Hood, who also happens to be one of AOF's playable fairy tale heroes. Was it fate that Crytek would one day make their own MOBA called Arena of Fate? Only the MOBA gods truly know.
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